One of the best RPGs I’ve ever read was written in a single blog post by the amazing and inimitable Pearce Shea: Monster Parts . In one post, Pearce wrote the single most evocative and fascinating RPG I’ve ever read and I wanted to run it immediately. Thankfully, Pearce wrote the excellent In The Woods and gave us not only the rules in a friendly format, but he also wrote the best-most-scariest adventure for Monster Parts that could exist. Then, sadly, Pearce kind of disappeared from the RPG scene, which is a crippling loss. Pearce, homie, come back, we need you now more than ever. Pearce’s vision of a super-simple, rules-light game filling the Scary Stories To Tell In The Dark, John Bellairs and Junji Ito space really resonated with me. I ran Monster Parts time and again at conventions and as spooky season one shot and I always had a blast. Players said they did, but they can only be trusted so far, right? Somewhere along the way, I realized that Monster Parts basically works like La
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